AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in Guatemala: Q2 2022 Performance
In Q2 2022, the top 5 Roguelike games on iOS in Guatemala showed varying trends in weekly downloads, revenue, and active users. Discover how each game performed.
Throughout the second quarter of 2022, the top 5 Roguelike games on the iOS platform in Guatemala exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we provide a detailed overview of each game's performance based on data from Sensor Tower.
Saint Seiya Awakening
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced fluctuations in weekly revenue, peaking at around $803 in the week of June 6. The game saw a gradual increase in weekly downloads, reaching up to 13 in the week of June 20. However, weekly active users showed a slight decline, from 167 at the beginning of the quarter to 107 by the end of June.
RAID: Shadow Legends
RAID: Shadow Legends by Plarium Global Ltd had a notable increase in weekly revenue, peaking at approximately $590 in the last week of April. Weekly downloads saw modest growth, with a maximum of 15 in the week of June 20. The game maintained a relatively stable number of weekly active users, fluctuating between 33 and 43 throughout the quarter.
Hero Wars: Alliance RPG
Hero Wars: Alliance RPG from Nexters Global LTD showed varying trends in weekly revenue, with a peak of $455 in the week of May 2. Weekly downloads were fairly inconsistent, with the highest being 84 at the end of March. The game's weekly active users declined from 139 at the beginning of the quarter to 94 by the end of June.
Diablo Immortal
Diablo Immortal by Blizzard Entertainment, Inc., released in June 2022, quickly gained traction. The game reached its highest weekly revenue of $886 in the last week of June. Weekly downloads saw a peak of 1.7K at the end of May, and weekly active users started at 1.6K in the first week of June, gradually decreasing to 1K by the end of the month.
Unison League
Unison League from Ateam Entertainment Inc. had a more modest performance in terms of revenue, peaking at around $308 in the last week of May. The game saw minimal weekly downloads and did not report any significant changes in weekly active users.
For more detailed insights and data, visit Sensor Tower.